A woman with dark hair, wearing a black coat, stands in front of a brick wall covered in red and pink ivy, a pink butterfly perched on her coat.

Hello! I'm a senior UI/UX designer in games, residing in Berlin.

In my 15+ years of experience, I have worked on a range of mobile games that are compatible with a wide variety of devices (iOS, Android, Web, Java) and shipped all over the world.

Currently, I am specialising in creating intuitive interfaces, starting from the UX phase (flows, wireframing, player testing) through the UI (creating mockups and final assets in 2D and 3D) till implementation in the game engine (Unity).

Collaboration and empathy are at the heart of my work. I’m driven by a genuine curiosity about what players want, need, and feel. I care about making games that are not only easy and enjoyable to use, but feel thoughtful, polished, and worth coming back to. For me, good design is about balancing player needs with the realities of making a game — and using those constraints to create something better.

Areas of Expertise: UX, UI, Art, Implementation

Tools of trade:

Work Experience:

Starberry (Dec 2019 - May 2025)

Senior UI/UX Designer
Project: Garden Getaway

Wooga (Oct 2016 - May 2025)

UI artist | Senior UI/UX Designer
Projects: Claire’s Chronicles, June’s Journey

Gameloft (August 2009 – August 2016)

2D Artist | Lead 2D Artist

Projects: Asphalt 8: Airborne, Asphalt Nitro, Ferrari GT2: Revolution, Fishing Kings, Green Farm 1 and 2, Platinum Solitaire 3, Texas Hold'em Poker 3, Sid Meier’s Civilization V The Mobile Game, Tom Clancy’s Rainbow Six®: Shadow Vanguard, World at Arms

NetLizard (June 2007 – August 2008)

Pixel Artist
Projects: Backgammon, Tetris, Bridge (card game)