Game
June’s Journey

Each live game needs content.

Especially the one that has been on the market for 8 years.

UI department has prepared all sorts of content for existing features: seasonal sets, memoirs, celebrations, sales. Here’s a fraction of what I did.

Seasonal Sets

Preparing a seasonal set bundle requires:

  • Rendering the isometric decoration provided by the iso team in a nice, premium angle.

  • Creating a 9-sliceable illustration for the background.

  • Creating corner pieces used not only for the seasonal pop-up but also in a store.

  • Creating a colourful icon for the popup and a golden version for the store

Celebrations

This feature aims to retain players. During some festive events, players get rewards for opening the game and engaging with a simple core mechanic (playing hidden-object scenes).

The look and feel of the celebrations is inspired by garden partys, but each event has its own flavour.

Previous
Previous

June's Journey: Features

Next
Next

Asphalt 8