Game
June’s Journey
Each live game needs content.
Especially the one that has been on the market for 8 years.
UI department has prepared all sorts of content for existing features: seasonal sets, memoirs, celebrations, sales. Here’s a fraction of what I did.
Seasonal Sets
Preparing a seasonal set bundle requires:
Rendering the isometric decoration provided by the iso team in a nice, premium angle.
Creating a 9-sliceable illustration for the background.
Creating corner pieces used not only for the seasonal pop-up but also in a store.
Creating a colourful icon for the popup and a golden version for the store






Celebrations
This feature aims to retain players. During some festive events, players get rewards for opening the game and engaging with a simple core mechanic (playing hidden-object scenes).
The look and feel of the celebrations is inspired by garden partys, but each event has its own flavour.


